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Rigging + Animation

Skeletons, weights and controls built for whoever has to animate with them, then the motion itself: idles, attacks, traversal and cinematics. Both stay inside each platform’s bone counts and constraint limits.

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Projects
11 published
Platforms
Hytale · Minecraft · Roblox · Other

This runs as drop-in support inside your own team, or as one part of a build we take from concept through to delivery. Scope is set at the quote either way.