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Services

Art and playable content, delivered in-engine.

Full builds and drop-in discipline support for teams shipping on Minecraft, Roblox and Hytale.

Engagement models

Two ways to bring us in.

  • Model one

    Full build

    Bring us the outcome you want, whether that is an experience, a brand activation or a whole world. We take it from concept through to something running on the platform: concept art, models, textures, VFX and integration.

    • Concept through to shipped
    • Delivered ready to drop in
    • One team, one point of contact
  • Model two

    Drop-in discipline support

    If you need one craft rather than a whole build, we work inside your team on exactly that: animation, concept, tech art, whichever discipline you are short of. Your pipeline, your review cycle, for as long as the schedule needs.

    • One discipline at a time
    • Works inside your pipeline
    • Scales with your schedule

Pipeline

How a build runs.

The same four stages whether you booked a whole build or one discipline. You see the work while it is still changeable, and it arrives in the format your engine actually consumes.

  1. 01

    Brief and scope

    You tell us the outcome and the platform. We come back with what it takes: disciplines, sequencing and the constraints that will shape it. If the scope does not fit the budget, you hear it at the quote, not at the end.

    Deliverable. You get: a scoped quote

  2. 02

    Style target

    Before volume production, a small set of assets goes all the way through at final quality, inside the engine. That set becomes the benchmark everything after it is measured against.

    Deliverable. You get: an approved target

  3. 03

    Reviewable batches

    Work arrives in batches rather than as one delivery at the end, at a cadence you set. Corrections happen while they are still cheap, and you are never guessing what the next drop looks like.

    Deliverable. You get: progress on your cadence

  4. 04

    Integration and handover

    We deliver in the format your build consumes — a rigged RBXM, a Bedrock pack, a Hytale-ready asset — and check it runs on the platform, not only in our viewport. Source files and structure hand over as agreed.

    Deliverable. You get: assets that drop in

Platforms

Where we build.

Disciplines

The crafts we cover.

Take any of these on their own, or all of them on one build. Integration is on the list because delivering a rigged RBXM that drops straight into a Roblox experience is its own discipline.

Trusted by

Studios and creators we have built for.

Get in touch

Tell us the platform, the scope and your deadline. We’ll come back with what it would take, and say so plainly if we are the wrong studio for it.

Or email us directly at [email protected]