
← All disciplines
VFX + Lighting
Particles, trails and impacts, and the lighting they read against. Lighting is the cheaper half of the two: on most UGC platforms it sits at the engine default, and changing it costs a fraction of what new assets cost.
View the workThis runs as drop-in support inside your own team, or as one part of a build we take from concept through to delivery. Scope is set at the quote either way.
Published work
VFX + Lighting in shipped projects.
Usually alongside



